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WallRunning Mechanics HELP?

Been trying to make some parkour mechanics within UE4 with a team but we’ve been struggling.
Can this be done in blueprints? Would the right logic behind this using a collision/trigger box > then restraining certain character movements in one axis with a different camera angle until the jump button is released?
I’ve already got a box static mesh with a different collision set up in a blueprint but how do i get

once inside volume + once jump is pressed . for this action to happen.
Do i have to be communicating with the character blueprint, if so how?

Please help

Many Thanks

Look here: https://forums.unrealengine.com/showthread.php?2325-Edge-grabing&p=19650&viewfull=1#post19650
This is not for wall running, but ledge climbing, and I am not using any volume at all. So, you can detect the wall collision and then do the rest, restraining certain character movements in one axis with a different camera angle until the jump button is released. :wink: