Im trying to get my character mesh to match the angle of the wall its sliding on. i feel ive tried everything but i must be getting the math for the walls normal wrong. also some platforms are rotating and have a constantly changing normal/Angle. Any Help Will Be Greatly Appreciated!! Thanks In Advanced.
i feel this is a good starting point but i had to do set world rotation on the mesh because setting actor rotation makes character glitch really bad. also setting world rotation gives this effect:
During Wall Slide:
It was a GIANT headache(7 Days Later) Ive got a Side Scroller Wall Slide System that matches wall face normal even if the “Wall” Is a 360° Spinning Platform. Still in the process of working out a couple bugs but all in all it has a very satisfying look to it. Thanks @ClockworkOcean for the help you truly are a Hero!