Hey! I am currently working on a wall run jump mechanic for my game. Unfortunately I have come across a road block. Lets say the player spawns and there are two walls in front of them (like a hallway) , they are able to wall run and jump off of both of these walls but when they turn around and walk down the hallway the opposite way the wall run jump no longer pushes them off the wall.
I believe this is due to the parameters set in the launch character, I am assuming i need to use a line trace to help calculate the launch parameter rather than a fixed number but i dont know how to go about this
you can see this in the following UE blueprint in the yellow box!
here is a video of the issue:
any help would be greatly appreciated!!