Hi, after some attempts to get something good, I’m here to ask for your help with some best practices with workflow.
i can’t find a workflow to build some real and existing apartment or house without issues in lightmap baking.
For example “my grandma house” (WIP) is one big static mesh made with walls/ceilings/floors in one group and stairs/windows and details grouped apart.
I suppose that isn’t the right way to achieve what i expect in UE4.
First of all yeah… i came from Sketchup, i’ ve done something nearly OK in past with UE4 but it was one room and on a one single floor (my home, image 3).
I can’t find a way to group and organize my rooms without going crazy,.
My goal is a playable walktrough from the street to the house, so i’ve to bake light even in the external wall.
Should i group faces inside every room and group external faces in another group(img 4) or suggest to keep solid mesh ?