Hello!
Divinity: Original Sin 2 has a nice wall-hiding feature.
Would anyone know how to achieve something similar in Unreal?
Hello!
Divinity: Original Sin 2 has a nice wall-hiding feature.
Would anyone know how to achieve something similar in Unreal?
This can be a start https://www.youtube.com/watch?v=D4bXMDFPcWQ
Thank you, it looks nice. I’ll try to make something of it.
Its called Occlusion Masking.
here is a very nice tutorial.
UE4 Tutorial: Occlusion Masking - YouTube