Wall Hiding Divinity Style


Divinity: Original Sin 2 has a nice wall-hiding feature.
Would anyone know how to achieve something similar in Unreal?

This can be a start

Thank you, it looks nice. I’ll try to make something of it.

Also check this out:

Its called Occlusion Masking.

here is a very nice tutorial.
UE4 Tutorial: Occlusion Masking - YouTube