Hi! So I want the wall to break after player enters a specific “Trigger Box”
Right now the wall breaks when I press “Begin Play”
I checked and there are no “Bombs” which could explode it, so not really sure what could cause it.
Any help is appreciated!
Check the overlap types on the trigger. It is not just players that can trigger an overlap event.
Ah thank you! The problem was “Triggerbox” being in the ground, making it trigger instantly, I thought that casting it to “FirstPerson Character” would be enough but I suppose not.
Thanks for letting me know!