Walking Sound effect works in Play, but does not work in launch or when packaged

Hello. I am still new to game development, but I was wondering why this blueprint works in the Play but not in the Launch or when I package the game. Everything else in the game works perfectly.
In the packaged version, there is random extra unwanted delay in between each playback (sometimes up to 10 seconds). in the Play version, the delay between each playback is consistent (how its supposed to be).
I am in version 4.26.1

okay i updated it to make it more simple, however it is still doing the same problem. Note there are no errors while running or while compiling


the node coming from the bottom of the screen is the eventbeginplay

I resolved it. I mistakingly used the condition of movement multiplier instead of movement speed. I dont even know how it worked in the first place. this should have never worked. I instead have grabbed the vector speed and used that as the condition.