Walking near small physics enabled object sometimes makes it disappear

When my character pawn walks near a small physics enabled object (thown rock on the ground) and the capsule component collides with it, sometimes the object diappears. Ive looked at the world map view while it running and the object is there and then suddenly gone. sometimes it works okay and the capsule with default physics enabled via charmovecomp with push it away as intended, but very often instead its just appears to obliterate the object. Im assuming it has something to do with the physics engine trying to calculate the new movement of the rock but the capsule is preventing movement somehow. Is there an option similar to when i spawn the throwable rock in my hand like: (Collision Handling Override: Try To Adjust Location, but Always spawn) that i can apply to the rock that is in the world?