Hi everyone!
I’m looking for some advice on achieving a specific goal in my project. I want a character to walk from point A to point B, but if they find a more cost-effective path along the way, they should follow that new path. For example, initially, the character will walk across a simple field. Over time, the path they create will turn into a dirt sidewalk, and eventually, it will become a road.
I understand that you can assign different values to various surfaces, but I’m unsure how to implement this in a navmesh. Any guidance would be greatly appreciated!
Thanks in advance for your help!