I’m using the 3rd person template, with true first person type camera placement which is rooted to the head of my character.
Yaw control is on on the camera. Orient is off on the character movement.
I set up my blendspace with strafing sideways and walking / jogging backwards.
Blendspace direction is set to -180 and 180.
When I walk backwards though, my walk backwards animation is very jittery. I noticed that if I print the direction set up in my anim bp that it jumps between -180 and 180 almost every tick.
Animation almost looks like it’s alternating between walk forward and walk backwards everytime the direction changes in the print string.
Any way to solve this?
Thanks in advance.