I’ve been working on this model for about a week now. Never used a video game engine before this so everything I’ve learned is from youtube videos and these forums. It’s a Revit model exported to FBX into 3ds Max, then I unwrapped everything using 3ds Max script called Steamroller and exported to FBX into UE4. The main focus of this model is to visualize the space with the correct Interior Lighting. No sunlight contributions allowed. I seem to get weird shadows, poor reflections, light leaks, and to be honest the water materials just look very bad. For comparison here is a rendering from 3ds Max using Corona compared to a screenshot from my UE4 model. Any ideas on how to improve the realism on this model? I’m trying to convince my boss UE4 is the way to go but my model is unable to backup what’s capable with this engine.