Hey guys. So, I’ve been messing around with Wwise and creating footsteps, and testing them in Unreal with the Third Person Template. Everything works, but there is this problem, where I set the max walk speed to 93.75 (the same as in blendspace node for walking), and when I test it out, it looks like the character is doing a forward moonwalk; like the animation play rate is not right. How can I fix this, so the animation play rate is in sync with the walking speed. I remember reading it somewhere on this site, that I need to make a custom function that will calculate the play rate from speed, and then call this function in the animation graph of the Idle/Run state, and connection it to the play rate of the blendspace. Well, I don’t know how to do that, so if someone would help, that would be great.
Cheers!