Walk/Run toggle

I tried to toggle the walk/run of the third person basic game, and so ended up with this addition to my character blueprint :


Now, is this the right way to do it, considering that it is the velocity of pawn that determines the animation? This still gives me no change to my gameplay, so could someone tell me what went wrong?

Do it with the max walking speed variable -> How do I create a Sprint Blueprint? - Programming & Scripting - Unreal Engine Forums :slight_smile: The animation is controlled in the blendspace by the speed of the character

ty a lot, that helped a lot :slight_smile: