Walk/Run to Idle via a stop animation

Hey Everyone
I would like to know how would you set up a system where the player when he is walking/running and stops there would be a transition animation that plays that goes to the idle pose(Marketplace asset that has this transition is in mocap’s basic marketplace pack).

Idle → Walk/Run —> Stop Transition → Idle

Hi you could do a condition when the character is grounded (walk/run idle blend space) & there is no movement input play the Stop Transition animation.

I think what you are looking for is blendspaces. try looking at this