i’ve created a simple 1d blend that goes from idle->walk->run and im just using the third person template blueprint. if i press up on the left stick only slightly it doesn’t walk it runs. it always runs and i can’t figure out why.
i haven’t changed the movement input in the blueprint so it’s as default. i really can’t figure out why it won’t walk. any help is appreciated. thanks.
The value off the axis is only 0 to 1.
So the speed is set by the movement controller.
Aside from that, you have your animation blueprint stuck, since nothing provides it an alpha value for it to access the base pose of that additive node.
I’d remove the additive node temporarily and debug just the fast path compatible blendspace.
Fwiw.
The tutorial you are following along with all Epic materials are wrong.
Variables for the animation blueprint are supposed to be set up exclusively within the character.
The Speed value would have to be calculated and set along with the input press.
Instead, you probbaly have some BS on begin play state within the animation BP thats attempting to determine the character is the character (a cast)
And then you have some other even that’s running every animation frame to attempt to set the velocity/speed variable…
Beware of those “learning” materials, as they literally teach nothing worth knowing…