First, loving the 2023.1 version. Great improvements to UI, performance, and tools. Still a little ways to go on some features and details to mature but great update. However it appears walking and flying speed using 1-5 are heavily frame rate dependent. I have a large scene of a music festival with about 38M polys running on an RTX4090. When viewing dense parts of the scene and frame rate drops to 100fps the walk/fly speed is much much slower then when viewing less dense areas of the scene where frame rates are 300+fps. This makes it very hard to show clients the scene by not having consistent movement speeds regardless of frame rates. Games build in Unreal or Unity or which ever game engine have very easy ways to control movement based on time not frame rate. Please make the movement speed consistent.