Walk animation not changing to jump or jog animation

I have set up the animations and most of them work.
The transition to jog is random does’t always work and the same with the jump animation.
Please let me know what you would like to see because I’m not sure what the problem is.
Thank You.

Hey there,

it would be nice to see your Animation Blueprint and the way you handle the Jump and Jog. So the part of your character blueprint where you actualy jump.

From the Animation BP we would need the event graph, where you get all the information of the character and the transitions from state to state. (:

Hey sorry, maybe this would be easier, I followed this tutorial

https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/CharacterMovement/Blueprints/Setup_1/index.html

what part of that would you like to see?

thank for the quick reply

Like i said, The Jog and Jump Input inside your Character BP. The Event Graph of your Animation BP and the Transitions you made in the State System of the Animation BP. If you followed the tutorial, you will be able to find all what i need. There are even screenshots of the parts that could help you finding your own code.

If you have found them, please post your own version so i can check what is going on.

Ok I noticed while get the infomation that i was using jog instead of jump for the walk to jump so that is fine now but still no luck with the jumping from jog

http://puu.sh/gJnly/c1ddf797ae.jpg

http://puu.sh/gJnkG/dd18a5badd.png

http://puu.sh/gJniJ/82d45d276a.png

http://puu.sh/gJnhd/3fa6e73af8.jpg

Forgot the jog to walk and the walk to crouch


Ok I notice I had (==) instead of (!=) in jog to walk that seems to have fixed it all. Sorry for the unnecessary question but thank for you help.
I swear I have been looking at this for hours guess I just need to see it in a different setting noticed the errors straight away when it was up on the site.

Its ok. This happens alot when trying to find small errors.

I will go ahead and convert your comment into an answer and accept it.