Starting a new Tutorial series. We create a walk cycle and export it to Unreal Engine.
Full Playlist with all episodes: https://www.youtube.com/playlist?list=PL5EVTuZGY1Ua6BTnIvK1he6VwYELEsoz1
I wanted to know how to create new animations and bring them from Blender to UE. Since I am new to this, thought I’d share what I learned. The character is Survivor from Mixamo rigged with Rigify addon in Blender 2.8. I’ve also added an Epic Skeleton compatible bone hierarchy with Uefy Script. But this video is about animation, you can follow along with any rigify rig.
Other software may have different names for the tools used but same ideas should be applicable.