walk-able collision on flooring custom static mesh?

I have a interior building and can not find the way to have the player not fall through the floor. In udk there were a few settings you had to uncheck/check. I have read the docs which show the way to make it on a cube or small item but this is a entire building interior which auto collision does not work and i would hate to have to model the floor to have collision made in maya. I am sure i am missing something simple.

I am using the 3rd person starter project.


Open your mesh from Content Browser and in properties (under body setup) enable “Use Complex collision as simple”. This enables per-poly collision in your static mesh.

Thank you Ryanjon2040

thanks for this tip

thanks a lot… :slight_smile: