Sorry abit te horrble typos
Just wondering how you would approach a level or map where there is no “floor” but rather drifting asteroids or the left over debris of a derelict space craft. Would you just set up collisions for the meshes and by default you would just be able to walk on it with your character? Imagine just an arbitrary “shot apart” mess of a ship structure where it has pieces of metal and structure just sticking out into space and you wanna walk and jump from one piece to another and also onto an asteroid drifting by. Would you start with just a sky dome and no floor? Then just bring static meshes into the map, built lets say in Blender?
Take the “Void” in Dishonored for example. Hoping and climbing onto drifting debris or large rocks just floating in a space.