WAKE - Short Film

Hey guys ,

After climbing my way from level design to env art to lighting art on static scenes, I felt it was a natural progression to move onto something more dynamic.
The thought of doing a cinematic sequence using a real time engine had been lingering on for a while.

Wake, the short movie, is my first venture into working with 3d animated movies using real time rendering engines such as Unreal Engine in this case, featuring some hard surface robots !! Each robot character is 1.6 million polygons with 59 unique materials and no normal maps.

Shots were captured in 4k @48FPS in UE 4.20.

Here is the video below

You can find some BTS shots on my artstation here - <ArtStation - W A K E - Short Film >

cheers,

Nice job, how long did it take you to create this from start to finish?

hi @WVDB84 - 7 weeks in total from scratch :slight_smile:

Nice job !
I really like the lighting and the movements of the contemplating robot (less the fall movement, the arm looke like a bit too flexible imo). Also some textures flicking in the scene with the big round light.
The whole thing is pretty impressing, what a great job you made ! Cheers !