Waits and threads?

Can thread sleeps be used in unreal engine and still achieve the same effect as wait handlers, whatever they’re called?
And is there a way to run a thread alongside the main thread in unreal engine, or do I just do it from C++ itself?

I don’t know what a wait handler is, but you can sleep in whatever thread you like. If you do it in the main thread you’re going to delay the simulation with as much time as you are sleeping for. So that’s generally not a good idea.

Multi-Threading tutorial if you want to go that route, but Timers are what you would normally use instead of delays/waits.

You absolutely don’t want to use Timers for your threads. These are not thread safe.

But as long as you don’t mix them, you’re fine.