-WaitMutex- error sufficient right needed to access the file

Solved this by creating a new project entirely… encounter another problem when tried adding my new code in it…

(since this is new project, i use different name file)
Pick.cpp
// Fill out your copyright notice in the Description page of Project Settings.

#include "Pick.h"
#include "Components/StaticMeshComponent.h"
#include "Components/BoxComponent.h"

// Sets default values
APick::APick()
{
 	// Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
	PrimaryActorTick.bCanEverTick = true;
	PickupRoot = CreateDefaultSubobject<USceneComponent>(TEXT("PickupRoot"));
	RootComponent = PickupRoot;
	PickupMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("PickupMesh"));
	PickupMesh->AttachToComponent(PickupRoot, FAttachmentTransformRules::SnapToTargetNotIncludingScale);
	PickupBox = CreateDefaultSubobject<UBoxComponent>(TEXT("PickupBox"));
	//PickupBox->SetWorldScale3D(FVector(1.0f, 1.0f, 1.0f));
	PickupBox->bGenerateOverlapEvents = true;
	PickupBox->OnComponentBeginOverlap.AddDynamic(this, &APick::onPlayerOverlapPickupBox);
	PickupBox->AttachToComponent(PickupRoot, FAttachmentTransformRules::SnapToTargetNotIncludingScale);


}

// Called when the game starts or when spawned
void APick::BeginPlay()
{
	Super::BeginPlay();
	
}

// Called every frame
void APick::Tick(float DeltaTime)
{
	Super::Tick(DeltaTime);

}

void APick::onPlayerOverlapPickupBox(UPrimitiveComponent* overlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult)
{
	Destroy();
}