When building geometry for existing World Partition HLOD Actors using the commandlet provided in the docs, I have to wait for skinned assets and then groom bindings to be ready before any HLOD Actors can be built.
This wouldn’t be an issue if this happened once when the skinned assets and groom bindings were being prepared for the first time, but this happens every time the commandlet is run. It even happens when building a single World Partition HLOD Actor in the editor using the button provided by the World Partition HLOD Utilities plugin.
On top of that, this process takes an extremely long time in my project. Based on the log files from a previous commandlet execution, waiting for skinned assets to be ready takes 00:02:19.500 and waiting for groom bindings to be ready takes an agonizing 00:09:31.359. Together, this amounts to 11 minutes 50 seconds of waiting.
Log file
Waiting for skeletal meshes to be ready starts at line 1634
and ends at line 2213
.
Waiting for groom bindings to be ready starts at line 2214
and ends at line 2357
.
CitySample.log (1023.0 KB)
Thanks in advance.