Waiting for skinned asset to be ready in Groom binding never ends

When i right click on a groom and create a new binding or i change the skeletal meshes in a groom binding, Unreal shows a loading bar that suddently disappears and just then a loading bar saying “Waiting for skinned assets to be ready” and it gets stuck. Any help?


Switching to the old importer by disabling the interchange system worked for me. You can do this by entering this in the console: Interchange.FeatureFlags.Import.FBX false