Waiting for skinned asset to be ready in Groom binding never ends

When i right click on a groom and create a new binding or i change the skeletal meshes in a groom binding, Unreal shows a loading bar that suddently disappears and just then a loading bar saying “Waiting for skinned assets to be ready” and it gets stuck. Any help?


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Switching to the old importer by disabling the interchange system worked for me. You can do this by entering this in the console: Interchange.FeatureFlags.Import.FBX false