Ok, now I know it has to be something I’m doing wrong. I’m working on my new level, and lag issues are starting again. CPU says it’s only around 20-25% but basic changes looking just moving a BP around are causing 5-10 secs of lag.
So here’s what I have done so far.
Created a standard 63 63 landscape. With a bit of terraforming. Adding a small river with splines and the defualt lake water mesh. created 1 house and 1 tower and 1 bridge. Everything is with BP’s because I’m still trying to figure out 3D max or maya.
My tower and bridge are curvy from using the cylinger tool, and I also used that to create negative space under the bridge, and in a whole in the top of the tower for my stairs to go out. Oh wait, I also built a deck off the 2nd floor of the house, none of this seems like it should be too fancy.
Do I need to turn everything into a static mesh once I’m done with it? If so that seems super limiting at this stage of the game when I might be changing it around a lot. Oh, I should note my BP’s all have materials on them. Again base materials from the start pack.