I am very new at Unreal, but coming from C# coding in Unity.
I have 2 animations with a Skeletal Mesh that I exported from Maya. Open Door and Close door.
I have a very basic Blueprint that references the SKM Door and has it open when I approach it and it closes when I leave the trigger box.
What I want to do, is not play the close animation until the open animation is complete. I have been looking into Notify, but all the examples I have found are with characters and are very complicated… I was hoping I could just use 2 variables, but I haven’t been able to get that to work either.
Any help would be greatly appreciated.
My current Blueprint set up: