Wait Target Data Actor Decal

I have an ability where you select a spot on the ground (decal appears) and then a gameplay effect happens. The problem is that as I am selecting a spot on the map (top-down mode) with my mouse, the decal goes higher in space because of other pawns in the way.

How do I make it stick to the ground without doing what I just showed you on these screenshots?


onmob

Maybe you need to set a “TraceProfile”? I have never seen this node (some plugin?), but I think you can set some trace settings in this pin to fix issue.

Hi! I think you’re using the GAS plugin, is that correct? If so, as @mnelenpridumivat mentioned, you might want to specify a trace profile, in which you specify to ignore pawns/characters.