I was wondering if someone can point me in the right direction.
I have a loading screen. My level actually loads instantly. However even though the level is open performance is severely impacted as some things are still being loaded. I would assume into memory.
So i added a delay before removing the loading screen to give the level time to finish loading its assets.
However, i want to do a check of sorts. Instead of using a delay. As some systems might take longer to load everything.