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Wait for Cutscene to be Over

So, I’ve set up two levels, one with my opening movie widget (just the media texture that plays) and the other with my main menu widget. I want the game to wait until the cutscene is completely over and then go to the next level (main menu). Currently when the two are linked, it goes straight to the main menu without viewing the cutscene. Is there a way to do this? Any help would be appreciated.

Have you tried adding a delay after the nodes to run the opening movie? If not, try that and have the delay like a second or 2 longer than the movie. So when the delay is over, have the next level load up.