This has been happening for a while (maybe since 4.12?)
I use a wacom tablet like a mouse, for everyyhing. When using Unreal, in blueprint, the material editor or the 3d viewport, when I try to navigate the view, (middle click+left click) the view “snaps” suddently.
In the Blueprint window, the only work around I found is to look for a node or a comment, double click it, and the view automatically centers back on it.
If I don’t don’t do this, my blueprint nodes get lost in limboes.
I am using a wacom Bamboo on win 10 with the latest Wacom drivers.
Anyone experiencing the same issue or has a fix for it?
This is happens frequently, but is not predictable
I noticed that if I do wide movements when dragging my focus around, it is more likely to happen though.
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thanks, I have put a ticket and will post the answer here if there is one.
Not a fix, but hitting the “home” key will put back the view to where you were. A small improvement to searching for your node.
I would also like a solution to this issue, I found out about the home button as well but it’s really annoying, using wacom to help RSI issues with working in blueprints.
I couldn’t find any issues posted in the database about this
Yes, I would like a solution to the Wacom problems in UE4, too. I use the Wacom like a mouse. I cannot do the simple things like open a drop down menu in the blue print variable type. When use my Wacom to touch the drop down arrow, the window opens for a millisecond then it closes shut. But if I use a mouse to touch the drop down arrow it acts correctly like a single click and the drop down menu opens up and stays open til I select an option. It is not a Wacom error, cause I can use the Wacom like a mouse in Maya, 3DsMax, Windows, Unity, Chrome, Photoshop, and after Effects.
I do love creating in UE4,