Wacko UV map anomaly

I exported a mesh to edit in another app, imported to RC for re-projection (Unwrap and Texture), here’s a render:

Fruit_Bowl2.jpg

After exporting this mesh and importing to 3DS I saw the UVs were all wrong (possibly based on a previous Unwrap), then after adding Smoothing Group imported to UE4, here’s a snip:

Fruit_AB.JPG

The fruit bowl in the back is from an earlier version before modifications leading to this issue. Thanks for advising.

Hi Benjamin
please describe the whole workflow in an easy description. it looks like UVs are rotated by 90 degrees or a wrong texture is loaded ( from a different model )

After Reconstruction exported fbx with .rcinfo> edited mesh in Remake> first export mistakenly in Scene space> import RC> Unwrap/Texture, saw color was rotated so went back to Remake to export in World space> import RC, Unwrap/Texture/Render, all looked correct, though export shows UVs 90 degrees out, as you said.

To note, in this Composition Model 1 = Normal, Model 2 = Simplify, Model 3 = imported Model. It doesn’t seem to matter which Model is active when I import the model, tried Model 1 and Model 2, both times UVs still rotated out, though oddly both times Render shows UVs correct.

Hi Benjamin
Then please take a look at the UE4 setting regarding flipping UVs etc… Try to open the model in another app to check whether the UVs are loaded correctly or not…

I did check in 3DS, also rotated there.

Hi Benjamin
RC does NOT rotate UVs so it is an issue outside RC…