W.I.P underwater facility (Artstation Challenge)

main building base texture done , later i will use vert paint and decals to make it more interesting

i will now for a change start working on cliffs and vegetation later i will work on interior and background building.

https://forums.unrealengine.com/main

Also i did a quick bake with directional light with 0.5 intensity and skylight with also low intensity , but roughness of building is totally gone and albedo has turned dark .

IF YOU GUYS HAVE ANY TIPS FOR HOW DO I GET STARTED WITH LIGHTING PLEASE FEEL FREE TO COMMENT .