W.I.P underwater facility (Artstation Challenge)

Hey guys i have participated in Artstation’s beneath the waves challenge i will post W.I.P’s here too it will be great if you guys give me feedback’s. concept from Leo Brynielsson [https://www.artstation.com/contests/beneath-the-waves/challenges/32/submissions/24131?sorting=latest

https://cdna.artstation.com/p/media_assets/images/images/000/171/146/large/concept_final.jpg?1513054205](https://www.artstation.com/contests/beneath-the-waves/challenges/32/submissions/24131?sorting=latest)

some Progress

Some more progress
Main building Baking is done so for a change i decided to work on cliffs then i will remesh them and project on detailed sculpt to get back shapes and then use them in scene upon that i will use tilable textures and vertex paint them . i am little confused about this workflow if you guys have any idea’s and feedback’s it will be really helpful.

some tilable textures Some of the materials i created for the scene. I am not good at substance designer so i searched some good tilable textures and then took them to bitmap2material and extracted Height , Normal and base color then i took them to substance designer and did further details and i have changed albedo a lot . GROUND MOSS FLOOR

GROUND ROCKY

CLIFFROCK

started to texture main building . This is base now i will create small chunks of moss in mesh and manually place them wherever i need
Something like this - http://catlinseaviewsurvey.zenfolio.com/florida/h2b6c23aa#h2b6c23aa
some feedbacks on this will be really helpfull guys.

Received some feedback’s from my friends so i made some changes to base metal .

testing in engine , also added some moss in painter

some texturing improvement in substance painter i will remove the inner hole cover mesh later
Critiques and feedback’s are Welcome

main building base texture done , later i will use vert paint and decals to make it more interesting

i will now for a change start working on cliffs and vegetation later i will work on interior and background building.

https://forums.unrealengine.com/main

Also i did a quick bake with directional light with 0.5 intensity and skylight with also low intensity , but roughness of building is totally gone and albedo has turned dark .

IF YOU GUYS HAVE ANY TIPS FOR HOW DO I GET STARTED WITH LIGHTING PLEASE FEEL FREE TO COMMENT .

some plants update

nice work !!!

Slowly building the scene Hey guys , its been a while but here is my progress , i am showing in Detail lighting mode in lit mode scene is little bit dark due to bad lighting i will fix later .The hardest part for me are the rocks and blending them so they don’t look repetitive.
right now i am working on cave i have a really awesome composition in my mind for the cave .
i have never tried something like this so this Artstation challenge is really challenging for me but also really exciting .

Need some lighting tips Hey guys this is just a test lighting . I have a single spot light coming from the interior with volumetric effect i have to add more lights for sure .

i also added some bubbles . i will check my Albedo values for darkness before that i will add some fishes .

if you guys have some tips for adding fish please let me know .

and also please let me know if there is some way to create optimized GIF from Unreal Engine

for Artstation.

Some lighting progress
i took screenshots of changes i made still some tweaks are left then i will do the final production render .

Also added some Human’s inside the building
Did some humans using MakeHuman software http://www.makehuman.org/

and animated them using Mixamo.com https://www.mixamo.com/

i tried to reduce the GIF file size as small as possible

hope you guys like it

Final Screenshots This was my first time creating a environment it was very difficult to work on the challenge while have a full time job but i also learned to Self discipline , some times i didn’t want to work at all but i had to . Btw it was really fun to be part of this 57 days journey and witness great artists shaping beautiful environments . i am still not happy with the result but i tried my best and i think its time to let go .