Some more progress
Main building Baking is done so for a change i decided to work on cliffs then i will remesh them and project on detailed sculpt to get back shapes and then use them in scene upon that i will use tilable textures and vertex paint them . i am little confused about this workflow if you guys have any idea’s and feedback’s it will be really helpful.
some tilable textures Some of the materials i created for the scene. I am not good at substance designer so i searched some good tilable textures and then took them to bitmap2material and extracted Height , Normal and base color then i took them to substance designer and did further details and i have changed albedo a lot . GROUND MOSS FLOOR
started to texture main building . This is base now i will create small chunks of moss in mesh and manually place them wherever i need
Something like this - http://catlinseaviewsurvey.zenfolio.com/florida/h2b6c23aa#h2b6c23aa
some feedbacks on this will be really helpfull guys.
Also i did a quick bake with directional light with 0.5 intensity and skylight with also low intensity , but roughness of building is totally gone and albedo has turned dark .
IF YOU GUYS HAVE ANY TIPS FOR HOW DO I GET STARTED WITH LIGHTING PLEASE FEEL FREE TO COMMENT .
Slowly building the scene Hey guys , its been a while but here is my progress , i am showing in Detail lighting mode in lit mode scene is little bit dark due to bad lighting i will fix later .The hardest part for me are the rocks and blending them so they don’t look repetitive.
right now i am working on cave i have a really awesome composition in my mind for the cave .
i have never tried something like this so this Artstation challenge is really challenging for me but also really exciting .
Need some lighting tips Hey guys this is just a test lighting . I have a single spot light coming from the interior with volumetric effect i have to add more lights for sure .
i also added some bubbles . i will check my Albedo values for darkness before that i will add some fishes .
if you guys have some tips for adding fish please let me know .
and also please let me know if there is some way to create optimized GIF from Unreal Engine
Final Screenshots This was my first time creating a environment it was very difficult to work on the challenge while have a full time job but i also learned to Self discipline , some times i didn’t want to work at all but i had to . Btw it was really fun to be part of this 57 days journey and witness great artists shaping beautiful environments . i am still not happy with the result but i tried my best and i think its time to let go .