I’m working on a futuristic underwater base.
It’s quite small but that’s because it’s going to be a duel map.
I have already made a block out of my map.
Take a look:
All critique is welcome.
-nav mesh for bot support
-exponential height fog
-trim texture on all models (only normal map)
-particles: dripping water
-decals: water stains
-sounds: ambient sound, sound from water and ventilation
-skybox: underwater with world displacement for wavy effect