-trim texture on all models (only normal map)
-changed lighting
-particles: dripping water
-decals: water stains
-sounds: ambient sound, sound from water and ventilation
-skybox: underwater with world displacement for wavy effect
-floor panels used for floor and ceiling (and some sloped walls)
-changed lighting
-roughness material on all surfaces
-diffuse map on panels and floor (not completed yet)
I used a deferred decal under modes (found in top right where you get player spawn, geometry, lights, etc…) and then in visual effects tab.
I also created a custom material and set it to decal, then I added the material on my decal.
Here’s what my material looks like:
Make sure you set the material domain to deferred decal in the materials tab (as shown in the picture).
-material for pillars
-changed lighting (tweaks)
-crates
-hologram (still needs monitor model)
-material for pipes
-fixed reflections by changing cube maps
-added water caustic light effect on walls around the windows