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W.I.P. Underwater Duel map

Hi,

I’m working on a futuristic underwater base.
It’s quite small but that’s because it’s going to be a duel map.

I have already made a block out of my map.

Take a look:
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All critique is welcome.


UPDATE 29/07/2016:

added:

-panel models
-pipe models

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UPDATE 03/08/2016:

added:

-more models
-changed lighting

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UPDATE 04/08/2016:

added:

-nav mesh for bot support
-decal: stripe
-exponential height fog

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UPDATE 06/08/2016:

added:

-trim texture on all models (only normal map)
-changed lighting
-particles: dripping water
-decals: water stains
-sounds: ambient sound, sound from water and ventilation
-skybox: underwater with world displacement for wavy effect

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Looks awesome, keep up the good work! :slight_smile:

Thank you.

I love it. Would love to know how you achieved the look of the gun so cleanly in a darker level.

Thanks.

I used a skylight with a higher intensity, so that the the light of the outside bounces more in the dark areas


UPDATE 07/08/2016:

added:

-floor panels used for floor and ceiling (and some sloped walls)
-changed lighting
-roughness material on all surfaces
-diffuse map on panels and floor (not completed yet)

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Could yu explain how you did the decal stripe?

I used a deferred decal under modes (found in top right where you get player spawn, geometry, lights, etc…) and then in visual effects tab.
I also created a custom material and set it to decal, then I added the material on my decal.

Here’s what my material looks like:

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Make sure you set the material domain to deferred decal in the materials tab (as shown in the picture).


UPDATE 11/08/2016:

added:

-material for pillars
-changed lighting (tweaks)
-crates
-hologram (still needs monitor model)
-material for pipes
-fixed reflections by changing cube maps
-added water caustic light effect on walls around the windows

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UPDATE 11/08/2016:

added:

-white/orange paint material to walls
-enabled bloom
-added TL lamp and spotlight models with emissive glow effect

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