W.A.Y - Remote Flexible Assassinate - Optimized for RPG game

Description

Cinematic Aerial Assassinations: Engineered for action-adventure and stealth games. Empower players to perform thrilling aerial assassinations with seamless, synchronized animations that bring cinematic quality to your combat.

Fully Customizable Conditions: Take complete control over gameplay mechanics. Easily define the rules for a valid assassination, including required height differences, horizontal distances, player-to-target alignment, and enemy awareness states. All settings are exposed in intuitive Blueprint properties.

Directional & Context-Aware: Create a deep and rewarding stealth system. Assign unique player and enemy animations for attacks from the front, back, left, and right, making every takedown feel dynamic and contextually appropriate.

Flexible Movement Options: Choose the perfect approach for your game's feel. Instantly teleport the player for a supernatural feel or execute a smooth, physics-based arc jump for grounded realism. Control jump speed, arc height, and smoothness with simple sliders.

Easy Integration: Drag and drop the component onto your player character, set a tag on your enemies, and assign your animations. Go from setup to performing your first assassination in minutes.

VFX & SFX Ready: Enhance the impact of every kill. The component includes built-in slots for Niagara particle effects and Sound Cues at key moments—like the initial leap, arrival, and final hit—for a polished, AAA-quality feel.

Built-in Debugger: Troubleshoot with ease. An integrated, optional debugger visualizes the detection radius and prints detailed logs, telling you exactly why an assassination is available or not.

Demo: https://youtu.be/NpVlLyypWoc

Note: Character, armor, sword and scene on the screenshots are not included in this plugin, this is just for demo!!!

Tutorial: Coming soon