VXGI visual studio 2015 Error build

Please tell me what the problem is, there are errors after building:

Severity Code Description Project File Line Suppression State
Error C4599 ‘/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE’: command line argument number 50 does not match precompiled header ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\Module.Core.7_of_8.cpp 1
Error C4599 ‘/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE’: command line argument number 50 does not match precompiled header ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\Module.Core.5_of_8.cpp 1
Error C4599 ‘/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE’: command line argument number 50 does not match precompiled header ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\Module.Core.6_of_8.cpp 1
Error C4599 ‘/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE’: command line argument number 50 does not match precompiled header ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\Module.Core.4_of_8.cpp 1
Error C4599 ‘/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE’: command line argument number 50 does not match precompiled header ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\Module.Core.3_of_8.cpp 1
Error C4599 ‘/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE’: command line argument number 50 does not match precompiled header ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\Module.Core.8_of_8.cpp 1
Error C4599 ‘/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE’: command line argument number 50 does not match precompiled header ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\Module.Core.1_of_8.cpp 1
Error C4599 ‘/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE’: command line argument number 50 does not match precompiled header ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Core\Module.Core.2_of_8.cpp 1
Error C4605 ‘/D_WINDLL’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RHI\Module.RHI.cpp 1
Error C4605 ‘/DORIGINAL_FILE_NAME=“ShaderCompileWorker-RHI.dll”’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RHI\Module.RHI.cpp 1
Error C4605 ‘/DRHI_API=DLLEXPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RHI\Module.RHI.cpp 1
Error C4605 ‘/DWITH_GFSDK_SSAO=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RHI\Module.RHI.cpp 1
Error C4605 ‘/DTASKGRAPH_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RHI\Module.RHI.cpp 1
Error C4599 ‘/ID:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Source\Runtime\RHI\Public’: command line argument number 2 does not match precompiled header ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RHI\Module.RHI.cpp 1
Error C4605 ‘/D_WINDLL’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RenderCore\Module.RenderCore.cpp 1
Error C4605 ‘/DORIGINAL_FILE_NAME=“ShaderCompileWorker-RenderCore.dll”’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RenderCore\Module.RenderCore.cpp 1
Error C4605 ‘/DRENDERCORE_API=DLLEXPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RenderCore\Module.RenderCore.cpp 1
Error C4605 ‘/DRHI_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RenderCore\Module.RenderCore.cpp 1
Error C4605 ‘/DWITH_GFSDK_SSAO=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RenderCore\Module.RenderCore.cpp 1
Error C4599 ‘/ID:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Source\Runtime\RenderCore\Public’: command line argument number 2 does not match precompiled header ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\RenderCore\Module.RenderCore.cpp 1
Error C4605 ‘/D_WINDLL’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCore\Module.ShaderCore.cpp 1
Error C4605 ‘/DORIGINAL_FILE_NAME=“ShaderCompileWorker-ShaderCore.dll”’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCore\Module.ShaderCore.cpp 1
Error C4605 ‘/DSHADERCORE_API=DLLEXPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCore\Module.ShaderCore.cpp 1
Error C4605 ‘/DRHI_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCore\Module.ShaderCore.cpp 1
Error C4605 ‘/DWITH_GFSDK_SSAO=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCore\Module.ShaderCore.cpp 1
Error C4605 ‘/DRENDERCORE_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCore\Module.ShaderCore.cpp 1
Error C4605 ‘/DDERIVEDDATACACHE_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCore\Module.ShaderCore.cpp 1
Error C4605 ‘/DTARGETPLATFORM_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCore\Module.ShaderCore.cpp 1
Error C4599 ‘/ID:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Source\Runtime\ShaderCore\Public’: command line argument number 2 does not match precompiled header ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCore\Module.ShaderCore.cpp 1
Error C4605 ‘/D_WINDLL’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\Module.ShaderCompilerCommon.cpp 1
Error C4605 ‘/DORIGINAL_FILE_NAME=“ShaderCompileWorker-ShaderCompilerCommon.dll”’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\Module.ShaderCompilerCommon.cpp 1
Error C4605 ‘/DSHADERCOMPILERCOMMON_API=DLLEXPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\Module.ShaderCompilerCommon.cpp 1
Error C4605 ‘/DSHADERCORE_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\Module.ShaderCompilerCommon.cpp 1
Error C4605 ‘/DRHI_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\Module.ShaderCompilerCommon.cpp 1
Error C4605 ‘/DWITH_GFSDK_SSAO=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\Module.ShaderCompilerCommon.cpp 1
Error C4605 ‘/DRENDERCORE_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\Module.ShaderCompilerCommon.cpp 1
Error C4599 ‘/ID:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Source\Developer\ShaderCompilerCommon\Public’: command line argument number 2 does not match precompiled header ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompilerCommon\Module.ShaderCompilerCommon.cpp 1
Error C4605 ‘/D_WINDLL’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\Module.ShaderPreprocessor.cpp 1
Error C4605 ‘/DORIGINAL_FILE_NAME=“ShaderCompileWorker-ShaderPreprocessor.dll”’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\Module.ShaderPreprocessor.cpp 1
Error C4605 ‘/DSHADERPREPROCESSOR_API=DLLEXPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\Module.ShaderPreprocessor.cpp 1
Error C4605 ‘/DSHADERCORE_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\Module.ShaderPreprocessor.cpp 1
Error C4605 ‘/DRHI_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\Module.ShaderPreprocessor.cpp 1
Error C4605 ‘/DWITH_GFSDK_SSAO=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\Module.ShaderPreprocessor.cpp 1
Error C4605 ‘/DRENDERCORE_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\Module.ShaderPreprocessor.cpp 1
Error C4599 ‘/ID:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Source\Developer\ShaderPreprocessor\Public’: command line argument number 2 does not match precompiled header ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderPreprocessor\Module.ShaderPreprocessor.cpp 1
Error C4605 ‘/D_WINDLL’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageCore\Module.ImageCore.cpp 1
Error C4605 ‘/DORIGINAL_FILE_NAME=“ShaderCompileWorker-ImageCore.dll”’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageCore\Module.ImageCore.cpp 1
Error C4605 ‘/DIMAGECORE_API=DLLEXPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageCore\Module.ImageCore.cpp 1
Error C4599 ‘/ID:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Source\Runtime\ImageCore\Public’: command line argument number 2 does not match precompiled header ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ImageCore\Module.ImageCore.cpp 1
Error C4605 ‘/D_WINDLL’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Json\Module.Json.cpp 1
Error C4605 ‘/DORIGINAL_FILE_NAME=“ShaderCompileWorker-Json.dll”’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Json\Module.Json.cpp 1
Error C4605 ‘/DJSON_API=DLLEXPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Json\Module.Json.cpp 1
Error C4599 ‘/ID:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Source\Runtime\Json\Private’: command line argument number 2 does not match precompiled header ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Json\Module.Json.cpp 1
Error C4605 ‘/D_WINDLL’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DesktopPlatform\Module.DesktopPlatform.cpp 1
Error C4605 ‘/DORIGINAL_FILE_NAME=“ShaderCompileWorker-DesktopPlatform.dll”’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DesktopPlatform\Module.DesktopPlatform.cpp 1
Error C4605 ‘/DDESKTOPPLATFORM_API=DLLEXPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DesktopPlatform\Module.DesktopPlatform.cpp 1
Error C4605 ‘/DJSON_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DesktopPlatform\Module.DesktopPlatform.cpp 1
Error C4599 ‘/ID:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Source\Developer\DesktopPlatform\Private’: command line argument number 2 does not match precompiled header ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\DesktopPlatform\Module.DesktopPlatform.cpp 1
Error C4605 ‘/D_WINDLL’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SandboxFile\Module.SandboxFile.cpp 1
Error C4605 ‘/DORIGINAL_FILE_NAME=“ShaderCompileWorker-SandboxFile.dll”’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SandboxFile\Module.SandboxFile.cpp 1
Error C4605 ‘/DSANDBOXFILE_API=DLLEXPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SandboxFile\Module.SandboxFile.cpp 1
Error C4599 ‘/ID:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Source\Runtime\SandboxFile\Public’: command line argument number 2 does not match precompiled header ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\SandboxFile\Module.SandboxFile.cpp 1
Error C4605 ‘/D_WINDLL’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\Module.TargetPlatform.cpp 1
Error C4605 ‘/DORIGINAL_FILE_NAME=“ShaderCompileWorker-TargetPlatform.dll”’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\Module.TargetPlatform.cpp 1
Error C4605 ‘/DTARGETPLATFORM_API=DLLEXPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\Module.TargetPlatform.cpp 1
Error C4605 ‘/DDESKTOPPLATFORM_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\Module.TargetPlatform.cpp 1
Error C4605 ‘/DWITH_PHYSX=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\Module.TargetPlatform.cpp 1
Error C4605 ‘/DWITH_APEX=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\Module.TargetPlatform.cpp 1
Error C4605 ‘/DWITH_RUNTIME_PHYSICS_COOKING’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\Module.TargetPlatform.cpp 1
Error C4605 ‘/DPHYSXFORMATS_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\Module.TargetPlatform.cpp 1
Error C4599 ‘/ID:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Source\Developer\TargetPlatform\Public’: command line argument number 2 does not match precompiled header ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TargetPlatform\Module.TargetPlatform.cpp 1
Error C4605 ‘/D_WINDLL’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Projects\Module.Projects.cpp 1
Error C4605 ‘/DORIGINAL_FILE_NAME=“ShaderCompileWorker-Projects.dll”’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Projects\Module.Projects.cpp 1
Error C4605 ‘/DPROJECTS_API=DLLEXPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Projects\Module.Projects.cpp 1
Error C4605 ‘/DJSON_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Projects\Module.Projects.cpp 1
Error C4599 ‘/ID:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Source\Runtime\Projects\Private’: command line argument number 2 does not match precompiled header ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\Projects\Module.Projects.cpp 1
Error C4605 ‘/D_WINDLL’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp 1
Error C4605 ‘/DORIGINAL_FILE_NAME=“ShaderCompileWorker-TextureFormatDXT.dll”’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp 1
Error C4605 ‘/DTEXTUREFORMATDXT_API=DLLEXPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp 1
Error C4605 ‘/DIMAGECORE_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp 1
Error C4605 ‘/DWITH_UNREALPNG=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp 1
Error C4605 ‘/DWITH_UNREALJPEG=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp 1
Error C4605 ‘/DWITH_UNREALEXR=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp 1
Error C4605 ‘/DIMAGEWRAPPER_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp 1
Error C4605 ‘/DTARGETPLATFORM_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp 1
Error C4605 ‘/DTEXTURECOMPRESSOR_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp 1
Error C4605 ‘/DWITH_PHYSX=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp 1
Error C4605 ‘/DWITH_APEX=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp 1
Error C4605 ‘/DWITH_RUNTIME_PHYSICS_COOKING’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp 1
Error C4605 ‘/DWITH_BOX2D=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp 1
Error C4605 ‘/DWITH_RECAST=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp 1
Error C4605 ‘/DENGINE_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp 1
Error C4605 ‘/DRENDERER_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp 1
Error C4605 ‘/DPACKETHANDLER_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp 1
Error C4599 ‘/ID:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Source\Developer\TextureFormatDXT’: command line argument number 2 does not match precompiled header ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatDXT\Module.TextureFormatDXT.cpp 1
Error C4605 ‘/D_WINDLL’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp 1
Error C4605 ‘/DORIGINAL_FILE_NAME=“ShaderCompileWorker-TextureFormatPVR.dll”’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp 1
Error C4605 ‘/DTEXTUREFORMATPVR_API=DLLEXPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp 1
Error C4605 ‘/DIMAGECORE_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp 1
Error C4605 ‘/DWITH_UNREALPNG=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp 1
Error C4605 ‘/DWITH_UNREALJPEG=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp 1
Error C4605 ‘/DWITH_UNREALEXR=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp 1
Error C4605 ‘/DIMAGEWRAPPER_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp 1
Error C4605 ‘/DTARGETPLATFORM_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp 1
Error C4605 ‘/DTEXTURECOMPRESSOR_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp 1
Error C4605 ‘/DWITH_PHYSX=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp 1
Error C4605 ‘/DWITH_APEX=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp 1
Error C4605 ‘/DWITH_RUNTIME_PHYSICS_COOKING’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp 1
Error C4605 ‘/DWITH_BOX2D=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp 1
Error C4605 ‘/DWITH_RECAST=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp 1
Error C4605 ‘/DENGINE_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp 1
Error C4605 ‘/DRENDERER_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp 1
Error C4605 ‘/DPACKETHANDLER_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp 1
Error C4599 ‘/ID:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Source\Developer\TextureFormatPVR’: command line argument number 2 does not match precompiled header ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatPVR\Module.TextureFormatPVR.cpp 1
Error C4605 ‘/D_WINDLL’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\Module.MetalShaderFormat.cpp 1
Error C4605 ‘/DORIGINAL_FILE_NAME=“ShaderCompileWorker-MetalShaderFormat.dll”’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\Module.MetalShaderFormat.cpp 1
Error C4605 ‘/DMETALSHADERFORMAT_API=DLLEXPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\Module.MetalShaderFormat.cpp 1
Error C4605 ‘/DSHADERCORE_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\Module.MetalShaderFormat.cpp 1
Error C4605 ‘/DRHI_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\Module.MetalShaderFormat.cpp 1
Error C4605 ‘/DWITH_GFSDK_SSAO=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\Module.MetalShaderFormat.cpp 1
Error C4605 ‘/DRENDERCORE_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\Module.MetalShaderFormat.cpp 1
Error C4605 ‘/DSHADERCOMPILERCOMMON_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\Module.MetalShaderFormat.cpp 1
Error C4605 ‘/DSHADERPREPROCESSOR_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\Module.MetalShaderFormat.cpp 1
Error C4605 ‘/DTARGETPLATFORM_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\Module.MetalShaderFormat.cpp 1
Error C4599 ‘/ID:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Source\Runtime\Apple\MetalRHI\Public’: command line argument number 2 does not match precompiled header ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\MetalShaderFormat\Module.MetalShaderFormat.cpp 1
Error C4605 ‘/D_WINDLL’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp 1
Error C4605 ‘/DORIGINAL_FILE_NAME=“ShaderCompileWorker-TextureFormatAndroid.dll”’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp 1
Error C4605 ‘/DTEXTUREFORMATANDROID_API=DLLEXPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp 1
Error C4605 ‘/DIMAGECORE_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp 1
Error C4605 ‘/DWITH_UNREALPNG=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp 1
Error C4605 ‘/DWITH_UNREALJPEG=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp 1
Error C4605 ‘/DWITH_UNREALEXR=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp 1
Error C4605 ‘/DIMAGEWRAPPER_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp 1
Error C4605 ‘/DTARGETPLATFORM_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp 1
Error C4605 ‘/DTEXTURECOMPRESSOR_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp 1
Error C4605 ‘/DWITH_PHYSX=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp 1
Error C4605 ‘/DWITH_APEX=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp 1
Error C4605 ‘/DWITH_RUNTIME_PHYSICS_COOKING’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp 1
Error C4605 ‘/DWITH_BOX2D=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp 1
Error C4605 ‘/DWITH_RECAST=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp 1
Error C4605 ‘/DENGINE_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp 1
Error C4605 ‘/DRENDERER_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp 1
Error C4605 ‘/DPACKETHANDLER_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp 1
Error C4599 ‘/ID:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Source\Developer\TextureFormatAndroid’: command line argument number 2 does not match precompiled header ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatAndroid\Module.TextureFormatAndroid.cpp 1
Error C4605 ‘/DORIGINAL_FILE_NAME=“ShaderCompileWorker.exe”’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp 1
Error C4605 ‘/DSHADERCOMPILEWORKER_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp 1
Error C4605 ‘/DPROJECTS_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp 1
Error C4605 ‘/DJSON_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp 1
Error C4605 ‘/DSHADERCORE_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp 1
Error C4605 ‘/DRHI_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp 1
Error C4605 ‘/DWITH_GFSDK_SSAO=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp 1
Error C4605 ‘/DRENDERCORE_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp 1
Error C4605 ‘/DSANDBOXFILE_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp 1
Error C4605 ‘/DTARGETPLATFORM_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp 1
Error C4605 ‘/DDESKTOPPLATFORM_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp 1
Error C4605 ‘/DLAUNCH_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp 1
Error C4605 ‘/DPROFILERSERVICE_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp 1
Error C4599 ‘/ID:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Source\Runtime\Launch\Private’: command line argument number 2 does not match precompiled header ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Module.ShaderCompileWorker.cpp 1
Error C4605 ‘/D_WINDLL’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp 1
Error C4605 ‘/DORIGINAL_FILE_NAME=“ShaderCompileWorker-ShaderFormatD3D.dll”’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp 1
Error C4605 ‘/DSHADERFORMATD3D_API=DLLEXPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp 1
Error C4605 ‘/DSHADERCORE_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp 1
Error C4605 ‘/DRHI_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp 1
Error C4605 ‘/DWITH_GFSDK_SSAO=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp 1
Error C4605 ‘/DRENDERCORE_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp 1
Error C4605 ‘/DSHADERPREPROCESSOR_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp 1
Error C4605 ‘/DSHADERCOMPILERCOMMON_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp 1
Error C4605 ‘/DWITH_D3DX_LIBS=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp 1
Error C4605 ‘/DTARGETPLATFORM_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp 1
Error C4605 ‘/DD3D11RHI_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp 1
Error C4599 ‘/ID:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Source\Developer\Windows\ShaderFormatD3D’: command line argument number 2 does not match precompiled header ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatD3D\Module.ShaderFormatD3D.cpp 1
Error C4605 ‘/D_WINDLL’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\Module.VulkanShaderFormat.cpp 1
Error C4605 ‘/DORIGINAL_FILE_NAME=“ShaderCompileWorker-VulkanShaderFormat.dll”’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\Module.VulkanShaderFormat.cpp 1
Error C4605 ‘/DVULKANSHADERFORMAT_API=DLLEXPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\Module.VulkanShaderFormat.cpp 1
Error C4605 ‘/DSHADERCORE_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\Module.VulkanShaderFormat.cpp 1
Error C4605 ‘/DRHI_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\Module.VulkanShaderFormat.cpp 1
Error C4605 ‘/DWITH_GFSDK_SSAO=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\Module.VulkanShaderFormat.cpp 1
Error C4605 ‘/DRENDERCORE_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\Module.VulkanShaderFormat.cpp 1
Error C4605 ‘/DSHADERCOMPILERCOMMON_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\Module.VulkanShaderFormat.cpp 1
Error C4605 ‘/DSHADERPREPROCESSOR_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\Module.VulkanShaderFormat.cpp 1
Error C4605 ‘/DTARGETPLATFORM_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\Module.VulkanShaderFormat.cpp 1
Error C4599 ‘/ID:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Source\Runtime\VulkanRHI\Public’: command line argument number 2 does not match precompiled header ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\VulkanShaderFormat\Module.VulkanShaderFormat.cpp 1
Error C4605 ‘/D_WINDLL’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp 1
Error C4605 ‘/DORIGINAL_FILE_NAME=“ShaderCompileWorker-ShaderFormatOpenGL.dll”’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp 1
Error C4605 ‘/DSHADERFORMATOPENGL_API=DLLEXPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp 1
Error C4605 ‘/DSHADERCORE_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp 1
Error C4605 ‘/DRHI_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp 1
Error C4605 ‘/DWITH_GFSDK_SSAO=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp 1
Error C4605 ‘/DRENDERCORE_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp 1
Error C4605 ‘/DSHADERCOMPILERCOMMON_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp 1
Error C4605 ‘/DSHADERPREPROCESSOR_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp 1
Error C4605 ‘/DTARGETPLATFORM_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp 1
Error C4605 ‘/DOPENGLDRV_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp 1
Error C4599 ‘/ID:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Source\Developer\ShaderFormatOpenGL’: command line argument number 2 does not match precompiled header ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderFormatOpenGL\Module.ShaderFormatOpenGL.cpp 1
Error C4605 ‘/D_WINDLL’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp 1
Error C4605 ‘/DORIGINAL_FILE_NAME=“ShaderCompileWorker-TextureFormatASTC.dll”’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp 1
Error C4605 ‘/DTEXTUREFORMATASTC_API=DLLEXPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp 1
Error C4605 ‘/DIMAGECORE_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp 1
Error C4605 ‘/DWITH_UNREALPNG=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp 1
Error C4605 ‘/DWITH_UNREALJPEG=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp 1
Error C4605 ‘/DWITH_UNREALEXR=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp 1
Error C4605 ‘/DIMAGEWRAPPER_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp 1
Error C4605 ‘/DTARGETPLATFORM_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp 1
Error C4605 ‘/DTEXTURECOMPRESSOR_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp 1
Error C4605 ‘/DWITH_PHYSX=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp 1
Error C4605 ‘/DWITH_APEX=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp 1
Error C4605 ‘/DWITH_RUNTIME_PHYSICS_COOKING’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp 1
Error C4605 ‘/DWITH_BOX2D=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp 1
Error C4605 ‘/DWITH_RECAST=1’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp 1
Error C4605 ‘/DENGINE_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp 1
Error C4605 ‘/DRENDERER_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp 1
Error C4605 ‘/DPACKETHANDLER_API=’ specified on current command line, but was not specified when precompiled header was built ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp 1
Error C4599 ‘/ID:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Source\Developer\TextureFormatASTC’: command line argument number 2 does not match precompiled header ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\TextureFormatASTC\Module.TextureFormatASTC.cpp 1
Error Failed to produce item: D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Binaries\Win64\ShaderCompileWorker-Core.dll ShaderCompileWorker D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\ProjectFiles\ERROR 1
Error MSB3075 The command “…\Build\BatchFiles\Build.bat ShaderCompileWorker Win64 Development -waitmutex” exited with code 5. Please verify that you have sufficient rights to run this command. ShaderCompileWorker C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets 41
Error C4599 ‘/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE’: command line argument number 48 does not match precompiled headerD:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\Module.Core.6_of_8.cpp: error C4599: ‘/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE’: command line argument number 48 does not match precompiled header UE4 D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\Module.Core.4_of_8.cpp 1
Error C4599 ‘/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE’: command line argument number 48 does not match precompiled header UE4 D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\Module.Core.5_of_8.cpp 1
Error C4599 ‘/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE’: command line argument number 48 does not match precompiled header UE4 D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\Module.Core.7_of_8.cpp 1
Error C4599 ‘/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE’: command line argument number 48 does not match precompiled header UE4 D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\Module.Core.3_of_8.cpp 1
Error C4599 ‘/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE’: command line argument number 48 does not match precompiled header UE4 D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\Module.Core.8_of_8.cpp 1
Error C4599 ‘/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE’: command line argument number 48 does not match precompiled header UE4 D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\Module.Core.1_of_8.cpp 1
Error C4599 ‘/IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE’: command line argument number 48 does not match precompiled header UE4 D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\Module.Core.2_of_8.cpp 1
Error C4605 ‘/DORIGINAL_FILE_NAME=“UnrealHeaderTool-Json.dll”’ specified on current command line, but was not specified when precompiled header was built UE4 D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\Module.Json.cpp 1
Error C4605 ‘/DJSON_API=DLLEXPORT’ specified on current command line, but was not specified when precompiled header was built UE4 D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\Module.Json.cpp 1
Error C4599 ‘/ID:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Source\Runtime\Json\Private’: command line argument number 2 does not match precompiled header UE4 D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Json\Module.Json.cpp 1
Error C4605 ‘/DORIGINAL_FILE_NAME=“UnrealHeaderTool-Projects.dll”’ specified on current command line, but was not specified when precompiled header was built UE4 D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\Module.Projects.cpp 1
Error C4605 ‘/DPROJECTS_API=DLLEXPORT’ specified on current command line, but was not specified when precompiled header was built UE4 D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\Module.Projects.cpp 1
Error C4605 ‘/DJSON_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built UE4 D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\Module.Projects.cpp 1
Error C4599 ‘/ID:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Source\Runtime\Projects\Private’: command line argument number 2 does not match precompiled header UE4 D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Projects\Module.Projects.cpp 1
Error C4605 ‘/DORIGINAL_FILE_NAME=“UnrealHeaderTool.exe”’ specified on current command line, but was not specified when precompiled header was built UE4 D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool\Module.UnrealHeaderTool.cpp 1
Error C4605 ‘/DUNREALHEADERTOOL_API=’ specified on current command line, but was not specified when precompiled header was built UE4 D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool\Module.UnrealHeaderTool.cpp 1
Error C4605 ‘/DJSON_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built UE4 D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool\Module.UnrealHeaderTool.cpp 1
Error C4605 ‘/DPROJECTS_API=DLLIMPORT’ specified on current command line, but was not specified when precompiled header was built UE4 D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool\Module.UnrealHeaderTool.cpp 1
Error C4599 ‘/ID:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Source\Runtime\Launch\Private’: command line argument number 2 does not match precompiled header UE4 D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool\Module.UnrealHeaderTool.cpp 1
Error Failed to produce item: D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Binaries\Win64\UnrealHeaderTool-Core.dll UE4 D:\CG\Real-Time\Distr\UE4_VXGI_4_12\Engine\Intermediate\ProjectFiles\ERROR 1
Error MSB3075 The command “…\Build\BatchFiles\Build.bat UE4Editor Win64 Development -waitmutex” exited with code 5. Please verify that you have sufficient rights to run this command. UE4 C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets 41

I had the same issue. Apparently it is an incompatibility with vs2015 update 3.
The code workaround at the bottom of this link worked for me: Precompiled header build errors in Visual C++ 2015 CE update 3 - Pipeline & Plugins - Epic Developer Community Forums

I am having the same problem …have not been able to build any of the last 3 updates

Hi everyone,

We released the 4.12.5 Hotfix today which includes a fix to allow the Engine to work with Visual Studio 2015 Update 3. If you install the Hotfix you should be able to build successfully.

Thank you very much for your help!!!