I was logged into Github, but no, my Github account isn’t linked to UE4 account. Is this link completed on Github’s site?
This might help you : https://www.unrealengine.com/ue4-on-github
Thanks! That has opened up access for me to see the previously broken links. They should really change non-accessible pages from “404 error” to “Access Denied” or something. This way it doesn’t appear like a server side issue.
Thanks again for the link! Also, do I need a license from Nvidia to run this? I sent an email to them yesterday after discovering VXGI, but haven’t heard anything back yet.
Not sure what you mean by ‘running’ but nothing else is needed to use VXGI, simply build and run. Don’t forget to build Shader Compiler as well.
no it’s free!
Ok, Got to the step where I ran the “Setup.bat” it installed about a lot of files and prerequisites. Next steps after the “GenerateProjectFiles.bat” involve loading the project into Visual Studio. Is this necessary or can I jump into UE4 with the options available of using VXGI? I’m trying to avoid having to launch through Visual Studio if possible.
No, you need to have VS set up to build the editor. Afterwards you can of course launch the editor without VS.
Its in your source folder at \Engine\Binaries\Win64\UE4Editor.exe in case you wonder what you need to start w/o launcher or VS2013, after building it.
Fully dynamic, no lightmaps needed … i think i have to instal this too …
So for exterior projects this should work fine as i get it… what about interiors ?
From what I’ve learned from my tests, the quality is just not yet there when compared to lightmaps.
Duh lol lightmaps are baked…
That’s if you can make good uv unwrap to start with…There are tons of bad scenes with bad lightmaps out there. Lightmass can’t do miracles by itself. But I agree, in the hand of a pro artist it’s better than anything dynamic at the moment.
Thanks, cap !
Have no possibility to compile that branch now so just wanted to see how it looks.
hi,i managed to compile the vxgi,but i dont know how to work with this and active it in editor,there is an overview but not good enough,where can i find some information about it?
I prefer baked lighting for now.
I did some more tests but I also prefer lightmass baked G.I
Making lightmaps isn’t that much of a problem once you learn how to do it efficiently.
Is there a way to build the VXGI branch without using git? It seems the directions require using it, and my system is having trouble with git. I’ve built previous versions of the engine, but simply downloaded the thing and built locally.
Yes, you can download the zip file on the vxgi github page and built it locally. That’s always what’ve done.