Hey Rolando,
I just compiled 4.17 to test some Vulkan stuff. It was a few engine versions ago that I last looked at Vulkan, so I thought it was time for it again, and I think if you want 4.17 to have a “way better experience” it’s probably good to start reporting bugs with Vulkan as soon as possible so that things can get fixed before the 4.17 release 
I couldn’t test the texture arrays with Vulkan due to that I could not even get them to work with D3D11 on 4.17, something in 4.17 seems to be a bit broken with texture arrays. I’m sure Koderz will fix this relatively soon, I just don’t know the texture array code enough to figure out why they don’t work in 4.17.
I tested some other Vulkan stuff though! I remembered you said running the editor with vulkan might actually work, and so I did. Using the third person example project (only thing I changed was that I set the light to movable, I don’t like dealing with baked lighting). And, I was surprised! The editor actually launched, it let me select the project, and it absolutely did not crash. Didn’t expect it would work that well! Also no visual issues, everything looked the way it should look (probably not too hard in the default third person project, but I remember when I tested vulkan editor a long while ago slate would have weird wrong colors, and slate definitely works perfectly now).
After a bit of testing I found some small issues though:
- profilegpu does nothing. Just nothing. No window opens, also no profiling output in the log.
- stat gpu is not working too. No stats appear, so its also just doing nothing.
- stat unit has a flickering gpu time:
Also I’m not sure if that gpu time is correct, it looks significantly too low.
-
There is no selection outline. When I select something, I see nothing indicating that I selected something apart from the pivot point that moved. No outline, also no filled orange thing. Just nothing.
-
From some very specific positions at specific angles, I can get geometry or even the whole screen to flicker:
That “whole screen flicker” is pretty much just a black frame sometimes. It is not completely dependent on the camera position and angle, after a while it just disappears at locations where it happened before.
- This one is very rare, so I get it something like once every 50 seconds or so when I try to reproduce it, so I’m not able to capture a gif of that unless I capture my screen for a few minutes. If you want to see it I can do that, but you probably understand how it looks like from my description:
Sometimes it looks like randomly colored and distributed triangles that fill ~half the game screen pop up for one frame. Its not geometry of the game, it looks like random huge triangles. Only one at a time though. So one huge triangle for one frame. The most successful way of reproducing this that I found is holding the right mouse button in the game window, moving the mouse a bit to turn the camera, and release the right mouse button again. Then repeat that all the time. So just always turning the camera a bit. it does not seem to happen when I just hold the right mouse button all the time and then rotate the camera. Maybe related to making the mouse cursor visible and invisible, I don’t know.
That’s all I found for now in the third person project 
My GPU is still a R9 390 with the newest stable driver and I’m using Windows 10 now.