Vulkan status

Hey , thanks for the detailed post.

Our Draw Calls are pretty minimal I believe, but I can’t get direct numbers on the device it seems (what stat group should I be looking at?). Stat.RenderThreadCommands - Draw is at something like 20-30 ms, which is insane. The problem is, there’s no breakdown of what’s causing it to be that high.

We have a Dynamic Dir Light and a Dynamic Skylight (which we need by design), but even turning those off didn’t yield much more. A completely unlit scene rarely goes above 7FPS on a Nexus 7. Just have no idea where that time is being sunk.