Vulkan status

Well i have tested Vulcan and all it does is crash my project then they will not reopen after setting it in Project Settings so i won’t use it on my PC for any projects, direct x12 works fine on my systems so i’ll stick to that, what is supposed to be the difference in render between the two if any.

I’m using a RTX 4070 with current drivers with Windows 10 Pro so it reads over 4TB hd’s and over 128GB ram on Mainboard as i have 256GB for caching which helps with the heavy tasks on my i9 10th gen, I usually setup raytracing with direct x12, is it better to use virtual shaders or have my hardware just draw it? does Vulcan take more advantage of shaders 5 & 6 because when i set them up they look bad on maps so i tend not to use them with most my content.