Vulkan status

Not really. The programming interface (the RHI API) is common for all the RHIs (Metal, GL, D3D, etc). So we would basically have to change the complete renderer (which is a man-years operation) and keep the new one working along the old one. So in short no :slight_smile: Some systems have a smaller footprint such that that approach is feasible, as you noticed :wink:

Initial parallel support is working, but not yet ready. Still got some weeks before 4.20 cut-off, so hopefully it can make it. Most of the issues are correctness issues (as in following the Vulkan spec re:transitioning resources, which work on some drivers, but there are no warranties on others).