RCaloca
(RCaloca)
February 7, 2018, 2:41pm
183
NilsonLima:
PS: I tested and there is still issues. Main material is still invisible and I also noticed terrain at certain distances start to show artifacts that looks like black triangles. Im using raymarching and custom hlsl nodes, that works perfect for sm5. I was expecting at least for the remain of the scene that performance would be better but I am getting 1/2 FPS of I can get with sm5. If I set screenpercentage to 200% it is showing even worst performance than expected. I know the code is still wip but as I said, I was expecting more.
Hi Nilson, is this also broken on OpenGL? By SM5 do you mean D3D?
Running at 200 screenpercentage would make it GPU bound no matter with RHI (D3D, GL, etc). Are you GPU or CPU bound?