It sounds like it’s going to be a while before we can get Vulkan on more mobile devices. I’m planning on making a mobile game now, but there are a lot of features I would like to use that are not accessible through the ES2 Mobile renderer: Ambient Occlusion, World Position Offset, Subsurface Scattering, and of course the plethora of texture limitations, especially on landscape (no more than 3 user-defined samplers per component).