Vulkan RHI build error

I am using vulkan RHI because of lights in directx 12 is broken in my pc.
But today I tried a test build and it give me that error.

What I need to do to “support configuration”? I just changed rhi to vulkan.

LowLevelFatalError [File:D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\Windows\WindowsDynamicRHI.cpp] [Line: 824]
Unable to launch with RHI ‘Vulkan’ since the project is not configured to support it.

0x00007ff73afdfdd2 UAG-Win64-Shipping.exe!UnknownFunction
0x00007ff73afe1c40 UAG-Win64-Shipping.exe!UnknownFunction
0x00007ff73afe10d6 UAG-Win64-Shipping.exe!UnknownFunction
0x00007ff73e507c35 UAG-Win64-Shipping.exe!UnknownFunction
0x00007ff73bbaf650 UAG-Win64-Shipping.exe!UnknownFunction
0x00007ff73bbb437b UAG-Win64-Shipping.exe!UnknownFunction
0x00007ff73c3f5664 UAG-Win64-Shipping.exe!UnknownFunction
0x00007ff73c3efb91 UAG-Win64-Shipping.exe!UnknownFunction
0x00007ff73c3efdea UAG-Win64-Shipping.exe!UnknownFunction
0x00007ff73c3f0cbd UAG-Win64-Shipping.exe!UnknownFunction
0x00007ff73c3f8834 UAG-Win64-Shipping.exe!UnknownFunction
0x00007ff73ebfbee2 UAG-Win64-Shipping.exe!UnknownFunction
0x00007ffd54e57374 KERNEL32.DLL!UnknownFunction

Just had this issue. Was able to fix it by checking “SM6” under “Vulkan Targeted Shader Formats” under “Platforms - Windows” in Project Settings. The issue seems to be that Vulkan isn’t able to find a valid shader format that is enabled, so it crashes. Enabling SM6 (or SM5, which probably works too, and might be worth enabling for good measure) fixes that.

I was just not checked vulkan sm5 box or something like that. Look your project settings again and check it