Vulkan ray tracing pipelines are only supported in bindless.

Solved it.
In the VulkanPC/DataDrivenPlatformInfo.ini under [ShaderPlatform VULKAN_SM6] I changed to BindlessSupport=AllShaderTypes instead of RayTracingOnly.

If it does not work on your side - start unreal with the command line and read the log messages.
This extension must be active VK_KHR_ray_tracing_position_fetch :

As described here, the corresponding nvidia-driver is necessary.

I could get it running with the nvidia-550 with sudo apt install.
Disable under targeted RHI the vulkan sm5, only sm6 should be active.

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