Hey all, I’m having an issue with Vulkan at the moment where it’s not casting any shadows on anything not directly lit - perhaps an issue with GI? If I place another light source right beside an object so it’s directly lit, then it will cast a shadow, else if it’s indirect lighting or also emissive lighting, then it doesn’t cast a shadow…
This is a screenshot with DirectX 12 enabled for reference:
I figured out the difference between DX12 and Vulkan - we’re using BSP / brushes for the roof / walls etc for this level, and in DX12, the brushes don’t block any light / cast any shadow, where in Vulkan, the brushes are blocking the light / casting shadow