Vulkan Is Now Official With API 1.0

I wonder if Vulkan will be an experimental feature in 4.12:confused::wink:

As I saw from UE 4.9 sources, Vulkan is implemented couple of month ago, so I think, Epics may add it in 4.11

So vulkan is in 4.11 ready to go https://github.com/EpicGames/UnrealEngine/commit/62699087b2963c977b4e92cbc385877ce89f1cae but how do we get it working ??

Try adding -vulkan to the commandline, that looks to be the way

i tried and it doesnt work

-VulkanRHI loads it

vulcan.jpg
. .

Tried to launch 4.11 with -VulkanRHI parameter. But how do I check, if editor has launched with Vulkan?? And does 4.11 has it implemented?

I saw mention in one of the threads that I linked to that there is a specific driver you need to download to get Vulkan, Atleast for AMD GPU’s.

https://github.com/EpicGames/UnrealEngine/commit/release preview 6 is out of 4.11 with vulkan code inside

Waiting for Vulkan 2.0

Personally I’m not hyped for Vulkhan either, just relieved we’ll have an alternative to DX12 that doesn’t require Windows 10.

Does the DX12 implementation currently do anything in UE4? Last time i checked it was still just experimental (at some point i thought, that my shortcut -dx12 thing didnt even work.

It does work, it does run in D3D12, but yes it still is experimental

Do you think Vulkan could help AMD getting in the game again vs Intel?

Depends on how Zen (AMDs new architecture, planned to hit the market end 2016/begin 2017) will do. Low level APIs like Vulkan and DX12 will most certainly help older or weaker CPUs, but it will take some time for new games that make actual use of them to come out.
Right now it seems like i3s and FXs will get a nice performance boost from DX12 and Vulkan (as can be seen in these new AotS benchmarks), but neither of those will be some kind of magic bullet. I guess we’ll get a lot more solid information once AotS, Fable Legends and Hitman are released.

Atm I can’t imagine why anyone would want to buy a new FX processor, but I’m really curious how Zen will be.

Wow, if only I knew this before I uninstall AMD Vulkan driver >.<" The AMD-Vulkan driver caused Sony Vegas to crash instantly during OpenCL initialization so I uninstalled the driver right away. Well, since AMD Vulkan driver is still in beta, I’ll just wait for the official release.

Installed the new AMD Vulkan Beta 5 driver (Feb25 version), and launched UE4 (4.11 p6) editor with -VulkanRHI parameter, but couldn’t see whether Vulkan is activated or not, there’s no mention of Vulkan API at all in the log window. Maybe it’s not implemented yet in current versions of UE4? Or wrong parameter command?

Same thing here. AMD card too.

It doesn’t work currently, the VulkanRHI module is not even in 4.11 p6. So running with -vulkanrhi actually doesn’t do anything, the actual command line will be -vulkan and it’ll work when they add the VulkanRHI module (There are even comments in the build.cs stating to uncomment when Vulkan is released).

Just for record, when vulkan does work, the output log should state which RHI its using.