To resolve the issue, go to the project, open DefaultEngine.ini, locate the [/Script/Engine.RendererSettings] section, and copy and paste the contents. [/Script/Engine.RendererSettings]
r.ReflectionMethod=1
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
r.Mobile.EnableNoPrecomputedLightingCSMShader=1
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
r.Shadow.Virtual.Enable=1
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
r.DefaultFeature.LightUnits=2
r.AllowStaticLighting=False
RedChromaticityCoordinate=(X=0.640000,Y=0.330000)
GreenChromaticityCoordinate=(X=0.300000,Y=0.600000)
BlueChromaticityCoordinate=(X=0.150000,Y=0.060000)
WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000)
WorkingColorSpaceChoice=sRGB
r.LegacyLuminanceFactors=False
r.Lumen.ScreenTracingSource=0
r.FirstPerson.SelfShadow=1
r.SkinCache.CompileShaders=True
r.SkinCache.CompileShaders=True
r.RayTracing=True
r.RayTracing=True
r.RayTracing.RayTracingProxies.ProjectEnabled=True
r.RayTracing.RayTracingProxies.ProjectEnabled=True
r.Substrate=True
r.Substrate=False
r.Refraction.Blur=False
r.Lumen.HardwareRayTracing=True
r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=False
r.ReflectionCaptureResolution=512
r.Lumen.TraceMeshSDFs=0
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
r.DistanceFields.DefaultVoxelDensity=0.200000
r.Lumen.HardwareRayTracing.LightingMode=0
r.Substrate.ProjectGBufferFormat=0
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
+D3D11TargetedShaderFormats=PCD3D_SM5
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=EHardwareClass::Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=EGraphicsPreset::Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.Engine]
NearClipPlane=5.000000
+ActiveGameNameRedirects=(OldGameName=“UEIntro”,NewGameName=“/Script/MyProject3”)
+ActiveGameNameRedirects=(OldGameName=“/Script/UEIntro”,NewGameName=“/Script/MyProject3”)
+ActiveGameNameRedirects=(OldGameName=“TP_FirstPersonBP”,NewGameName=“/Script/FirstTemplate”)
+ActiveGameNameRedirects=(OldGameName=“/Script/TP_FirstPersonBP”,NewGameName=“/Script/FirstTemplate”)
[/Script/AIModule.AISystem]
bForgetStaleActors=True
bAllowStrafing=True
[/Script/Engine.UserInterfaceSettings]
UIScaleRule=ShortestSide
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=55490E894C07D04A1ACF51BB99492878
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
SpatializationPlugin=
SourceDataOverridePlugin=
ReverbPlugin=
OcclusionPlugin=
SoundCueCookQualityIndex=-1
-TargetedRHIs=SF_VULKAN_SM5
+TargetedRHIs=SF_VULKAN_SM5
+TargetedRHIs=SF_VULKAN_SM6
+TargetedRHIs=SF_VULKAN_ES31
bGenerateNaniteFallbackMeshes=True
RayTracingMode=Disabled
bMultiTargetFormat_DXT=True
bMultiTargetFormat_ASTC=True
bMultiTargetFormat_ETC2=True
TextureFormatPriority_ETC2=0.200000
TextureFormatPriority_DXT=0.600000
TextureFormatPriority_ASTC=0.900000