I am using 5.0.3 and I can package my game, but if I try to run it in the editor I instantly get a crash and it returns this:
LoginId:82db3b9f4d70feb4bffa868015470d98
EpicAccountId:0db90fb6e9e947288114e2f70997d431
Assertion failed: WriteDescriptors[DescriptorIndex].descriptorType == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER || WriteDescriptors[DescriptorIndex].descriptorType == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC [File:D:\build++UE5\Sync\Engine\Source\Runtime\VulkanRHI\Private\VulkanDescriptorSets.h] [Line: 1143] DescriptorType mismatch at index 1: called WriteBuffer<7> and was expecting 4.
UnrealEditor_VulkanRHI!FVulkanCommonPipelineDescriptorState::SetStorageBuffer() [D:\build++UE5\Sync\Engine\Source\Runtime\VulkanRHI\Private\VulkanPipelineState.h:65]
UnrealEditor_Renderer!FRHICommand<FRHICommandSetShaderResourceViewParameter,FRHICommandSetShaderResourceViewParameterString>::ExecuteAndDestruct() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Public\RHICommandList.h:768]
UnrealEditor_RHI!FRHICommandListExecutor::ExecuteInner_DoExecute() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:498]
UnrealEditor_RHI!FRHICommandListExecutor::ExecuteInner() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:804]
UnrealEditor_RHI!FRHICommandListExecutor::ExecuteList() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:828]
UnrealEditor_RHI!FRHICommand<FRHICommandWaitForAndSubmitRTSubList,FRHICommandWaitForAndSubmitRTSubListString1627>::ExecuteAndDestruct() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Public\RHICommandList.h:768]
UnrealEditor_RHI!FRHICommandListExecutor::ExecuteInner_DoExecute() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:498]
UnrealEditor_RHI!FExecuteRHIThreadTask::DoTask() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:560]
UnrealEditor_RHI!TGraphTask::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:975]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:753]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:642]
UnrealEditor_Core!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2115]
UnrealEditor_RenderCore!FRHIThread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:325]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:146]
Any help would be greatly appreciated.